Bisig, D. and Kocher, P. Musical Approaches for Working with Time-Delayed Feedback Networks. in: Proceedings of the Sound and Music Computing Conference 2017, SMC 2017, Espoo, Finland, 2017.

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Bisig, D. Watchers - An Installative Representation of a Sound Synthesis System, in Proceedings of the 5th Conference on Computation, Communication, Aesthetics & X. Lisboa, Portugal, 2017.

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Wegner, E. and Bisig, D. JETZT, in Proceedings of the 5th Conference on Computation, Communication, Aesthetics & X. Lisboa, Portugal, 2017.

Palacio, P. and Bisig, D. Piano & Dancer - Interaction Between a Dancer and an Acoustic Instrument, in Proceedings of the International Conference on Movement and Computing. London, England 2017.

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Schacher, J. and Bisig, D. Haunting Space, Social Interaction in a Large-Scale Media Environment, in Proceedings of the Interact Conference, Mumbai, India, 2017.

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Ventura, P. and Bisig, D. Algorithmic Reflections on Choreography. Human Technology, 12 (2), 252-288, 2016.

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Bisig, D., Palacio, P., and Romero, M. PIANO & DANCER", in: Proceedings of the Generative Art Conference, December 15-17, CRF Foundation, Florence, Italy, 2016.

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Bisig, D. and Palacio, P. Neural Narratives - Dance with Virtual Body Extensions, in: Proceedings of the International Conference on Movement and Computing. Thessaloniki, Greece 2016.

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Bisig, D., Palacio, P., and Romero, M. The Neural Narratives Project - Multimodal virtual body extensions for Metabody, in: METABODY Journal of Metacultural Critique, Vol. 2. Asociacion Transdisciplinar Reverso. Madrid, Spain 2016.

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Schacher, J. and Bisig, D. Face to Face - Performers and Algorithms in Mutual Dependency, in: Proceedings of the International Conference on Live Interfaces. Brighton, England 2016.

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Schacher, J., Bisig, D., and Neff P. Exploring Gesturality in Music Performance, in: Proceedings of the Sound and Music Computing Conference 2016, SMC 2016, Hamburg, Germany, 2016.

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Schacher, Jan C., Chikashi Miyama, and Daniel Bisig. Gestural electronic music using machine learning as generative device, in: Proceedings of the International Conference on New Interfaces for Musical Expression, NIME. Vol. 15. 2015.

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Palacio, P. and Bisig, D. Neural Narratives1: Phantom Limb. Connecting Cognitive Neurosciences, Sound Synthesis, Generative Video and Dance, in: Proceedings of the Congreso Internacional Espacios Sonoros y Audiovisuales. Madrid, Spain, 2015.

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Bisig, D. and Kocher, P. DRIFT – Virtual Sand in Augmented Space, in: Proceedings of the Generative Art Conference. Venice, Italy, 2015.

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Bisig, D. and Palacio, P. Phantom Limb - Hybrid Embodiments for Dance, in: Proceedings of the Generative Art Conference. Rome, Italy, 2014.

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Kocher, P. and Bisig, D. The Sound Installation "Sheet Music", in: Proceedings of the Generative Art Conference, December 17-19, Tempio die Adriano, Rome, Italy, 2014.

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Unemi, T. and Bisig, D. Visual Deformation by Swarm - a Technique for Virtual Liquidization of Objects, in: Proceedings of the Generative Art Conference. Rome, Italy, 2014.

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Palacio, P. and Bisig, D. Neural Narratives1: Phantom Limb. Connecting Cognitive Neurosciences, Sound Synthesis, Generative Video and Dance, in: Proceedings of the Congreso Internacional Espacios Sonoros y Audiovisuales. Madrid, Spain, 2014.

Schacher, J. and Bisig, D. Watch This! Expressive Movement in Electronic Music Performance, in: Proceedings of the International Workshop on Movement and Computing (MoCo 2014) June 16-17, IRCAM, Paris, France, 2014.

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Bisig, D., and Kocher, P. Early Investigations into Musical Applications of Time-Delayed Recurrent Networks. Proceedings of the Generative Art Conference. Milano, Italy, 2013.

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Bisig, D., Schacher, J., and, Toro-Perez, G. Innovation und Nachhaltigkeit müssen in der Forschung Mitgedacht werden. Zett – Das Magazin der Zürcher Hochschule der Künste, Zürich, 2013.

Schacher, J., Kocher, P., and Bisig, D. The Map and the Flock - Emergence in Mapping with Swarm Algorithms, Computer Music Journal, Special Issue “Advances in the Design of Mapping for Computer Music”, 2014.

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Bisig, D., and Kocher, Trails II. Proceedings of the Consciousness Reframed Conference. Cairo, Egypt, 2013.

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Bisig, D. and Schiesser, S. Coral - a Physical and Haptic Extension of a Swarm Simulation, Proceedings of the New Interfaces for Musical Expression Conference. Daejeon + Seoul, South Korea, 2013.

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Franinović K., M. Kretzer, D. Bisig, F. Wille, M. Gmachl, and R. Wingfield, Actuated Matter, in: Input_Output: Performative Materials In Architecture And Design. ed. Rashida Ng and Sneha Patel. Intellect Books, Ltd. 2013.

Bisig, D., and Palacio, P. STOCOS - Dance in a Synergistic Environment. Proceedings of the Generative Art Conference. Lucca, Italy, 2012.

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Bisig D. and Kocher P. Tools and Abstractions for Swarm based Music and Art. Proceedings of the International Computer Music Conference. Ljiubljana, Slovenia, 2012.

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Bisig D., Kunst und Künstliches Leben - zwischen Autonomie und Interaktion. Blum A., Krois J., and Rheinberger H. (Eds.), Verkörperungen. Akademie Verlag, Berlin, 2012.

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Bisig, D., and Unemi, From Shared Presence to Hybrid Identity. Proceedings of the Consciousness Reframed Conference. Lisbon, Portugal, 2011.

Bisig D., Schacher J., Neukom M. Flowspace - A Hybrid Ecosystem. Proceedings of the New Interfaces for Musical Expression Conference. Oslo, Norway, 2011.

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Schacher J., Bisig D., and Neukom N. Composing with Swarm Algorithms - Creating Interactive Audio-Visual Pieces Using Flocking Behavior. Proceedings of the International Computer Music Conference. Huddersfield, England, 2011.

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Bisig, D., and Unemi, T. Cycles - Blending Natural and Artificial Properties in a Generative Artwork. Proceedings of the Generative Art Conference. Milano, Italy, 2010.

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Bisig D., Schwarm, Raum und Kunst: Das ISS-Forschungsprojekt, In Maeder M. (Ed.), Milieux Sonores - Klangliche Milieus. Klang, Raum und Virtualität. Bielefeld: Transcript Verlag, 2010.

Bisig, D., and Unemi, T. Swarms on Stage - Swarm Simulations for Dance Performance. Proceedings of the Generative Art Conference. Milano, Italy, 2009.

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Unemi T. and Bisig D. A Generative Remixing of Music Tracks based on an Interactive Swarm. Proceedings of the Generative Art Conference. Milano, Italy, 2008.

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Bisig, D., and Neukom, M. Swarm Based Computer Music - Towards a Repertory of Strategies. Proceedings of the Generative Art Conference. Milano, Italy, 2008.

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Bisig, D., and Pfeifer, R. Understanding by Design: The Synthetic Approach to Intelligence. EXPLORATIONS IN ARCHITECTURE: Teaching, Design, Research. Birkhäuser Verlag für Architektur, Basel/Boston/Berlin, 2008.

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Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra - A Generic Programming Environment for Swarm Based Computer Music. Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.

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Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra - An Artificial Life Approach to Computer Music. Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.

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Unemi T., Matsui Y., and Bisig D. Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology. Yokohama, Japan, 2007.

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Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra. Proceedings of the Generative Art Conference. Milano, Italy, 2007.

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Unemi T. and Bisig D. Identity SA - an interactive swarm-based animation with a deformed reflection. Proceedings of the Generative Art Conference. Milano, Italy, 2007.

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Unemi, T. and Bisig, D. Flocking Messengers – an online chat system via flocking agents, the 34th Intelligent System Symposium, Kyoto, 291–296, 2007 (in Japanese).

Scott J. and Bisig D. Active Discourses: Inside the Lab Context. Proceedings of the 95th annual conference of the College Art Association, New York, USA, 2007.

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Unemi T. and Bisig D. Flocking Messengers. Proceedings of the Generative Art Conference. Milano, Italy, 272-280, 2006.

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Bisig D. and Unemi T. MediaFlies - A Video and Audio Remixing Multi Agent System. Proceedings of the Generative Art Conference. Milano, Italy, 63-74, 2006.

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Bisig D. and Unemi T. MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media. Proceedings of the 19th International FLAIRS Conference. Melbourne, USA, 2006.

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Flury J. and Bisig D. Celerina  A Generative Music System Using Aesthetical Reduction Applied to Simple Cellular Automata. Proceedings of the 19th International FLAIRS Conference. Melbourne, USA, 2006.

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Daniel Bisig, BioSonics - Interactive Growth System, In Buurman G. M. (Ed.), Total Interaction, Birkhauml;user (Princeton Architectural Press), 290 - 303, 2005.

Bisig D. and Wortzel A. Narrative in Robotics Scenarios for Art Works, Proceedings of AISB 2005, the 5th International Conference on Social Intelligence and Interaction in Animals, Robots and Agents, 2005.

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Bösch J. and Bisig D. goApe: an Interactive Multi-Agent Simulation Tool for Art and Science. In Rusu A. S. (Ed.), Studying Communication in Animals, ASCR Press, 143-151, 2005

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Bösch J. and Bisig D. goApe: an Interactive Multi-Agent Simulation Tool for Art and Science. Cognition, Brain, Behavior. Special Issue on Studying Communication in Animals. Romanian Association for Cognitive Science, 575-582, 2005

Unemi, T. and Bisig, D. Music by Interaction among Two Flocking Species and Human. In Proceedings of the Third International Conference on Generative Systems in Electronic Arts, 171-179. Melbourne, Australia, 2005.

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Unemi T. and Bisig D. Flocking Orchestra. Proceedings of the 8th Generative Art Conference. Milano, Italy, 2005.

Unemi, T. and Bisig, D. Flocking Orchestra – a challenge toward music by interaction between flocking agents and viewers, The Eleventh Emergent Systems Symposium, Society of Instrument and Control Engineers, pp. 94–95, 2005 (in Japanese).

Daniel Bisig. Biosonics: Sensual Explorations of a Complex System. In Proceedings of the 9th international conference on Intelligent user interface, 220-222, 2004.

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Unemi, T. and Bisig, D. Playing Music by Conducting BOID Agents. In Proceedings of the Ninth International Conference on Artificial Life IX, 546 - 550. Boston, USA, 2004.

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Unemi, T. and Bisig, D. Playing Music by Conducting Flocking Agents – a study on a connection between Artificial Life and Real Life, NICOGRAPH Spring Symposium, Tokyo,2004 (in Japanese).

Bisig, D., Park J., and Scott J. Smart Sculptures - Interactive Skin. Technical report, University of Applied Sciences, Aargau, 2003.

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Bisig, D. Biosonics - Interactive Growth System. In Proceedings of the Generative Art Conference, 2003.

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Bisig D., Weber P., Vaughan L., Winterhalter K., and Piontek K. Purification, Crystallization, and Preliminary Crystallographic Studies of a Two Fibronectin Type-III Domain Segment from Chicken Tenascin Encompassing the Heparin- and Contacting-Binding Regions. Acta Crystalllogr., Sect.D. V.55, 1069, 1999.

Bisig, D., E. E. Di Iorio, K. Diederichs, K. H. Winterhalter, and K. Piontek. Crystal structure of Asian elephant (Elephas maximus) cyanomet myoglobin at 1.78 Å resolution: Phe29(B10) accounts for its unusual ligand binding properties. J. Biol. Chem. 270:20754-20762, 1995.